Enemy AI is now functional! I made an AI director system that sets the patrol pattern for multiple enemy AIs. Plus, they react to corpses as well. It’s working pretty well now. When I make more assets, I can drop these guys on the level and actually start testing gameplay now. Exciting! I need to add more functions to the AI director, like letting the soldier call a nearby soldier for help. And maybe alert phases where every soldier goes into alert for a while after one of them sees the player.